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Viknesh Venkatesan

Unity Game Developer Interactive Systems AI Integration

About

I'm a Unity developer who cares as much about how a game feels in your hands as how cleanly it's built under the hood.

I bridge thoughtful game design, robust C# architecture, and practical on-device AI to build fast, tactile mobile experiences. As the sole developer at Little Learning Lab, I ship commercial games played by thousands of children and therapists alongside independent projects. What drives me most is taking complex technical challenges and turning them into intuitive, polished experiences that just feel right.

Global Presence

Based in Chennai.
Building for everywhere.

Headquartered in Chennai, Tamil Nadu, India — engineering interactive 3D systems, commercial mobile games, and on-device AI for players and studios worldwide.

Base Location

Chennai, Tamil Nadu, India (13.0827° N, 80.2707° E)

Timezone & Overlap

IST (UTC +5:30) · Flexible overlap with US, Europe & APAC

Collaboration & Availability

Available for remote contracts, studio roles & cross-border game production

Headquarters

Chennai, Tamil Nadu

13.0827° N, 80.2707° E

System Architecture // Core Capabilities

Engineered for 60 FPS & on-device intelligence.

Architecting scalable Unity gameplay systems, low-latency offline AI pipelines, and custom shaders built for commercial mobile hardware.

01 // Core Runtime & C# Architecture

MVC/MVP patterns, Finite State Machines, ScriptableObject databases, custom event systems, object pooling, and raycast kinematics. Zero-GC in hot loops.

Unity 6.3 / 6 / 2023 C# 10 OOP / SOLID FSM Systems ScriptableObjects Object Pooling

02 // On-Device AI & Audio Pipelines

Offline speech recognition via Whisper.cpp C/C++ mobile native bridges, Voice Activity Detection (VAD), stroke-tracing handwriting evaluation, and drift-free audio DSP timing.

Whisper.cpp On-Device Inference VAD Algorithms DSP Audio Native C/C++ Plugins Waypoint Stroke-Tracing

03 // Graphics, Shaders & Rendering

Custom vertex and fragment shaders (HLSL/GLSL), particle systems (VFX Graph / Shuriken), draw call batching, mobile thermal profiling, and fill-rate optimization.

HLSL / GLSL Shader Graph VFX Graph Occlusion Culling URP / HDRP Gaussian Splatting

04 // Performance, Delivery & LiveOps

Unity Addressables on-demand streaming, Google Play Asset Delivery (PAD), Apple Background Assets, memory leak profiling, Firebase, Unity IAP, and AdMob integration.

Addressables Google Play PAD Memory Profiler Firebase Unity IAP AdMob / EDM4U

05 // Cross-Platform, Tooling & DevOps

Full-stack mobile app engineering with Flutter/Dart, cloud & local databases (Supabase/SQLite), Python automation, and 3D level modeling in Blender.

Flutter (Dart) Supabase Python Git / GitHub Blender Android Studio & Xcode
TELEMETRY INSPECTOR // ALL CAPABILITIES ACTIVE

Hover over or click any skill badge above to inspect verified production proof, metrics, and live 3D ring telemetry.

60 FPS Locked Mobile Budget
< 1–2s Offline Speech Latency
-52% Package Size Reduction
10,000+ Shipped Google Play Downloads
The Journey // Career & Education Timeline

Every chapter built the next.

A journey through the experiences, education and decisions that shaped my path into game development.

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PROFESSIONAL EXPERIENCE LIVE · May 2024 – Present · Chennai, India

Unity Developer

Little Learning Lab

Working as the sole Unity engineer in a five-member cross-functional studio, developing and maintaining commercial educational and therapeutic mobile games.

Key Contributions

    Featured Works (05)

    Company · Little Learning Lab (3) Self · Jam Standout & Algorithmic (2)
    Scroll or use arrows to navigate

    And still building plenty more.

    01 / 05
    Company · Little Learning Lab 2025

    Speakaroo: Speech Therapy

    Offline-first on-device Whisper.cpp speech therapy game for kids

    Speakaroo is a commercial speech-therapy and pronunciation mobile game built at Little Learning Lab for children and Speech-Language Pathologists, shipped across Google Play (10,000+ downloads) and the iOS App Store.

    Responsibilities & Technical Contributions

    Technologies & Tools

    Prototype Lab & Archive // 11 Technical Works

    Experiments, Capstone & Specialized Tools.

    Independent gameplay prototypes, university capstone, cross-platform mobile utilities, and full-stack AI SaaS tools built alongside commercial titles.

    01 / 11 // MCA Capstone · Jain University · 2023

    Fragmented Memories

    3D HDRP platformer with autonomous Enemy AI State Machines

    Get in touch

    or reach out on LinkedIn · GitHub · itch.io